List of variables and functions in a character's .TXT file (TCS)

Abilities and Traits

 * already_got_hat
 * always_stop_to_shoot
 * astromech
 * baddie
 * banking
 * beast
 * blaster
 * bounty_hunter
 * buck_rider
 * can_drag_bombs
 * can_fire
 * can_flatten
 * can_open_doors
 * can_poo
 * can_zap
 * cannot_kill
 * choke
 * combat_roll
 * deflect_bolts_in_minikit_bonus
 * double_jump_hover
 * droid
 * extra_toggle
 * ghost
 * goodie
 * gungan
 * has_whip
 * hazard_protection
 * high_jump
 * hover_over_mud
 * hover_wings
 * immune_to_forcepush
 * immune_to_magnets
 * is_a_girl
 * jedi
 * jetpack
 * lightning
 * no_force
 * no_jump
 * no_jump_fire
 * no_shoot
 * no_tiptoe
 * no_weapon_draw
 * protocol
 * punch_weapon_out
 * repair
 * resist_zap
 * respawnable
 * single_jump_slam
 * vehicle
 * wall_jump
 * weapon
 * zipup

Animations

 * action
 * anim_end
 * anim_start
 * blend_in
 * blend_out
 * bsa
 * cycle
 * fpsec
 * frame_end
 * frame_hit
 * frame_in
 * frame_out
 * frame_stop
 * gun_off
 * gun_on
 * no_headturn
 * speed
 * ===Effects===
 * effect_end
 * effect_start
 * frame
 * locators
 * num_particles
 * sfx
 * sfx

Visuals

 * bsa_default
 * complex_shadow
 * dont_draw_rider
 * fixed_layers
 * hand_locators
 * head_joint
 * head_locator
 * helmet_locator
 * layers_dead
 * layers_high
 * layers_low
 * layers_medium
 * layers_special
 * no_kill_parts
 * shadow_locators
 * shadow_orientation
 * streak_1_locators
 * tag_locator
 * weapon_locator

Physics

 * air_gravity
 * car_wheels
 * jump_speed
 * lunge_jumpspeed
 * run_speed
 * slam_gravity
 * slam_jumpspeed
 * stop_speed
 * tiptoe_speed
 * walk_speed
 * water_gravity

Miscellaneous/Unsorted

 * acceleration
 * atatheadmovement
 * big_vehicle
 * can_take_over
 * cannon
 * cannotbigjump
 * chatter_delay
 * coin_value
 * die_usecurrentlayers
 * dont_move_out_of_way
 * dontmove
 * dontpush
 * dxontpush
 * has_no_turn
 * has_scene_element
 * headmovement2
 * heavy_robot
 * hit_points
 * maxy
 * minikit
 * minikit_noscenewhenplayable
 * minikit_with_scene
 * miny
 * nXeutral
 * neutral
 * no_category
 * no_offpath_teleport
 * non_stick
 * oldheadmovement
 * only_active_when_taken_over
 * orie_zzz_ntate
 * orientate
 * pod
 * radius
 * scale
 * second_shot_only
 * sfx_misc
 * sfx_saber
 * slide_orientation
 * sphere
 * streak
 * teleport
 * toggle_if_in_minikit_bonus
 * turning_circle
 * white_lightning