Music in Prince Caspian

This page documents information about Prince Caspian's music files.

Unlike other Nu2 games of the time, Prince Caspian uses .WAV files for music instead of .OGG files. Otherwise, it remains relatively similar to other music.cfg titles.

MUSIC.CFG

 * Caspian Music.CFG =  Music, CutScenes, Overlays, etc.  ;
 * Caspian Music.CFG =  Music, CutScenes, Overlays, etc.  ;
 * Caspian Music.CFG =  Music, CutScenes, Overlays, etc.  ;


 * Global Settings

STRICT                  ; causes any errors to stop execution - during development PATH "Audio\_Dialogue\$LANG\"

OVERLAY "Caspian\Ca_INeedAHH"		ATTENUATION -4.5	ID Ca_INeedAHH OVERLAY "Caspian\Ca_INeeSomeTHM"	ATTENUATION -4.5	ID Ca_INeeSomeTHM OVERLAY "Caspian\Ca_LookItSICDTBM"	ATTENUATION -4.5	ID Ca_LookItSICDTBM OVERLAY "Caspian\Ca_SomeAssistP"	ATTENUATION -4.5	ID Ca_SomeAssistP OVERLAY "Caspian\Ca_WeHaveTDTT" 	ATTENUATION -4.5	ID Ca_WeHaveTDTT OVERLAY "Caspian\Ca_WouldYouHelpM"	ATTENUATION -4.5	ID Ca_WouldYouHelpM

OVERLAY "Dwarf\Dwar_HmmBetSSLM" 	ATTENUATION -4.5	ID Dwar_HmmBetSSLM OVERLAY "Dwarf\Dwar_SomeoneCGTH"	ATTENUATION -4.5	ID Dwar_SomeoneCGTH OVERLAY "Dwarf\Dwar_ThatHoleGS" 	ATTENUATION -4.5	ID Dwar_ThatHoleGS OVERLAY "Dwarf\Dwar_ThisTunnMBA"	ATTENUATION -4.5	ID Dwar_ThisTunnMBA

OVERLAY "Edmund\Ed_AfraidICDTBM"	ATTENUATION -4.5	ID Ed_AfraidICDTBM OVERLAY "Edmund\Ed_AnyHelpAppr" 	ATTENUATION -4.5	ID Ed_AnyHelpAppr OVERLAY "Edmund\Ed_ComeOnSomeon"	ATTENUATION -4.5	ID Ed_ComeOnSomeon OVERLAY "Edmund\Ed_DontThinkICDT"	ATTENUATION -4.5	ID Ed_DontThinkICDT OVERLAY "Edmund\Ed_GiveMeSomeH" 	ATTENUATION -4.5	ID Ed_GiveMeSomeH OVERLAY "Edmund\Ed_IllNeedSH"		ATTENUATION -4.5	ID Ed_IllNeedSH OVERLAY "Lucy\Lu_ABitOfHelp"		ATTENUATION -4.5	ID Lu_ABitOfHelp OVERLAY "Lucy\Lu_GiveMeAHWY"		ATTENUATION -4.5	ID Lu_GiveMeAHWY OVERLAY "Lucy\Lu_HelpMePlease"		ATTENUATION -4.5	ID Lu_HelpMePlease OVERLAY "Lucy\Lu_ICantDoTA"		ATTENUATION -4.5	ID Lu_ICantDoTA OVERLAY "Lucy\Lu_SomeAssistP"		ATTENUATION -4.5	ID Lu_SomeAssistP OVERLAY "Lucy\Lu_SomebodyH"		ATTENUATION -4.5	ID Lu_SomebodyH OVERLAY "Peter\Pe_ComeOnGMAH"		ATTENUATION -4.5	ID Pe_ComeOnGMAH OVERLAY "Peter\Pe_GiveMAHNOW"		ATTENUATION -4.5	ID Pe_GiveMAHNOW OVERLAY "Peter\Pe_HelpMe"		ATTENUATION -4.5	ID Pe_HelpMe OVERLAY "Peter\Pe_IDontSYCH"		ATTENUATION -4.5	ID Pe_IDontSYCH OVERLAY "Peter\Pe_IllNSHWT"		ATTENUATION -4.5	ID Pe_IllNSHWT OVERLAY "Peter\Pe_SomeoneHWT"		ATTENUATION -4.5	ID Pe_SomeoneHWT OVERLAY "Reepicheep\Re_GoingTNAHWTO"	ATTENUATION -4.5	ID Re_GoingTNAHWTO OVERLAY "Reepicheep\Re_HelpMePlease"	ATTENUATION -4.5	ID Re_HelpMePlease OVERLAY "Reepicheep\Re_IAmInNOH"	ATTENUATION -4.5	ID Re_IAmInNOH OVERLAY "Reepicheep\Re_ICannOTdtbm"	ATTENUATION -4.5	ID Re_ICannOTdtbm OVERLAY "Reepicheep\Re_SeemsIINOSA"	ATTENUATION -4.5	ID Re_SeemsIINOSA OVERLAY "Reepicheep\Re_YourAssWNGU"	ATTENUATION -4.5	ID Re_YourAssWNGU OVERLAY "Reepicheep\Re_WereYTLAHIBMG"	ATTENUATION -4.5	ID Re_WereYTLAHIBMG OVERLAY "Susan\Su_CanYouHelpMe" 	ATTENUATION -4.5	ID Su_CanYouHelpMe OVERLAY "Susan\Su_GiveMeAHWY"		ATTENUATION -4.5	ID Su_GiveMeAHWY OVERLAY "Susan\Su_Hello_Help"		ATTENUATION -4.5	ID Su_Hello_Help OVERLAY "Susan\Su_ImSurICDTM"		ATTENUATION -4.5	ID Su_ImSurICDTM OVERLAY "Susan\Su_OKIGTNSHH"		ATTENUATION -4.5	ID Su_OKIGTNSHH OVERLAY "Susan\Su_SomeAWBGApp"		ATTENUATION -4.5	ID Su_SomeAWBGApp OVERLAY "Trumpkin\Tr_AHandNeedOH"	ATTENUATION -4.5	ID Tr_AHandNeedOH OVERLAY "Trumpkin\Tr_AreYGTHelpMe"	ATTENUATION -4.5	ID Tr_AreYGTHelpMe OVERLAY "Trumpkin\Tr_CantFATTCBH"	ATTENUATION -4.5	ID Tr_CantFATTCBH OVERLAY "Trumpkin\Tr_ComeOnINAH"	ATTENUATION -4.5	ID Tr_ComeOnINAH OVERLAY "Trumpkin\Tr_GiveUsAHand"	ATTENUATION -4.5	ID Tr_GiveUsAHand OVERLAY "Trumpkin\Tr_HelpAnyone"	ATTENUATION -4.5	ID Tr_HelpAnyone OVERLAY "Trumpkin\Tr_ImSureThatLS"	ATTENUATION -4.5	ID Tr_ImSureThatLS OVERLAY "Trumpkin\Tr_TAWayTISure"	ATTENUATION -4.5	ID Tr_TAWayTISure OVERLAY "Trumpkin\Tr_ThatsBEFMTFT"	ATTENUATION -4.5	ID Tr_ThatsBEFMTFT OVERLAY "Trumpkin\Tr_ThisTunnMBVU"	ATTENUATION -4.5	ID Tr_ThisTunnMBVU OVERLAY "Trumpkin\Tr_WhatDoYEICDTA"	ATTENUATION -4.5	ID Tr_WhatDoYEICDTA OVERLAY "Telmarine\Tel3_Telmar" 	ATTENUATION -4.5	ID Tel3_Telmar OVERLAY "Telmarine\Tel3_KillTBeasts"	ATTENUATION -4.5	ID Tel3_KillTBeasts OVERLAY "Telmarine\Tel3_ITNOTheKing"	ATTENUATION -4.5	ID Tel3_ITNOTheKing OVERLAY "Telmarine\Tel2_Telmar" 	ATTENUATION -4.5	ID Tel2_Telmar OVERLAY "Telmarine\Tel2_KillTBeasts"	ATTENUATION -4.5	ID Tel2_KillTBeasts OVERLAY "Telmarine\Tel1_ForTheKing"	ATTENUATION -4.5	ID Tel1_ForTheKing OVERLAY "Telmarine\Tel2_ITNOTheKing"	ATTENUATION -4.5	ID Tel2_ITNOTheKing OVERLAY "Telmarine\Tel1_Telmar" 	ATTENUATION -4.5	ID Tel1_Telmar OVERLAY "Telmarine\Tel1_KillTBeasts"	ATTENUATION -4.5	ID Tel1_KillTBeasts OVERLAY "Telmarine\Tel2_ForTheKing"	ATTENUATION -4.5	ID Tel2_ForTheKing OVERLAY "Telmarine\Tel1_ForTelmar"	ATTENUATION -4.5	ID Tel1_ForTelmar OVERLAY "Telmarine\Tel2_ForTelmar"	ATTENUATION -4.5	ID Tel2_ForTelmar OVERLAY "Telmarine\Tel1_ITNOTheKing"	ATTENUATION -4.5	ID Tel1_ITNOTheKing OVERLAY "Telmarine\Tel3_ForTelmar"	ATTENUATION -4.5	ID Tel3_ForTelmar OVERLAY "Telmarine\Tel3_ForTheKing"	ATTENUATION -4.5	ID Tel3_ForTheKing OVERLAY "Telmarine\Tel2_ThsSomeoneH"	ATTENUATION -4.5	ID Tel2_ThsSomeoneH OVERLAY "Telmarine\Tel2_SoundTAlarm"	ATTENUATION -4.5	ID Tel2_SoundTAlarm OVERLAY "Telmarine\Tel2_NeedBackup"	ATTENUATION -4.5	ID Tel2_NeedBackup OVERLAY "Telmarine\Tel2_ISeeYou"	ATTENUATION -4.5	ID Tel2_ISeeYou OVERLAY "Telmarine\Tel1_WeHaveAIntr"	ATTENUATION -4.5	ID Tel1_WeHaveAIntr OVERLAY "Telmarine\Tel1_Intruder"	ATTENUATION -4.5	ID Tel1_Intruder OVERLAY "Telmarine\Tel1_Guards"		ATTENUATION -4.5	ID Tel1_Guards OVERLAY "Telmarine\Tel1_FetchHelp"	ATTENUATION -4.5	ID Tel1_FetchHelp OVERLAY "Telmarine\Tel2_Trespasser"	ATTENUATION -4.5	ID Tel2_Trespasser OVERLAY "Telmarine\Tel3_WareTGiant"	ATTENUATION -4.5	ID Tel3_WareTGiant OVERLAY "Telmarine\Tel1_FleeTMonstv"	ATTENUATION -4.5	ID Tel1_FleeTMonstv OVERLAY "Telmarine\Tel2_WatchOut"	ATTENUATION -4.5	ID Tel2_WatchOut OVERLAY "Telmarine\Tel3_BackMeUp"	ATTENUATION -4.5	ID Tel3_BackMeUp OVERLAY "Telmarine\Tel2_ImHurt" 	ATTENUATION -4.5	ID Tel2_ImHurt OVERLAY "Telmarine\Tel1_ImBleedHere"	ATTENUATION -4.5	ID Tel1_ImBleedHere OVERLAY "Telmarine\Tel1_ImInjured"	ATTENUATION -4.5	ID Tel1_ImInjured OVERLAY "Telmarine\Tel3_HelpMe" 	ATTENUATION -4.5	ID Tel3_HelpMe

ALBUM "GameFrontEnd"

PATH "Audio\_Music\"	; prefixes these track names ;NOMUSIC "FrontEnd_amb"	ATTENUATION -3 ID main_titles QUIET "Titles"		ATTENUATION -6  ID main_titles ;NOMUSIC "FrontEnd_amb"	ATTENUATION -3 ID main_titles QUIET "Options"	ATTENUATION -6  ID generic QUIET "Game_Credits"	ATTENUATION -6  ID game_credits ;NOMUSIC "FrontEnd_amb"	ATTENUATION -3 ID main_titles QUIET "LevelSelect"	ATTENUATION -6  ID level_select QUIET "DCP_Fade"	ATTENUATION -6 NONLOOPING ID DCP_Fade QUIET "CPR_Fade"	ATTENUATION -6 NONLOOPING ID CPR_Fade QUIET "MC_Fade"		ATTENUATION -6 NONLOOPING ID MC_Fade QUIET "AOC_Fade"	ATTENUATION -6 NONLOOPING ID AOC_Fade QUIET "AH_Fade"		ATTENUATION -6 NONLOOPING ID AH_Fade QUIET "BOB_Fade"	ATTENUATION -6 NONLOOPING ID BOB_Fade


 * Defend Cair Paravel

ALBUM "CairParavelHub"	; This must match the level name

PATH "Audio\_Music\CairParavelHub\"	; prefixes these track names NOMUSIC	"Options" 			ATTENUATION -100	ID generic QUIET	"Options" 			ATTENUATION -6		ID generic ACTION	"Options"			ATTENUATION -6		ID generic

NOMUSIC	"CP_Courtyard_amb"		ATTENUATION -3.5 	ID courtyard IX 00.00 IX 65.00 QUIET	"CP_Courtyard_mix"		ATTENUATION -3.5	ID courtyard IX 00.00 IX 65.00 ACTION	"CP_Courtyard_mix"		ATTENUATION -3.5	ID courtyard IX 00.00 IX 65.00

NOMUSIC	"CP_BeachOverlook_amb"		ATTENUATION -2.5	ID ships IX 00.00 IX 19.00 IX 48.00 IX 62.00 QUIET	"CP_BeachOverlook_mix"		ATTENUATION -2.5	ID ships IX 00.00 IX 19.00 IX 48.00 IX 62.00 ACTION	"CP_BeachOverlook_mix"		ATTENUATION -2.5	ID ships IX 00.00 IX 19.00 IX 48.00 IX 62.00

NOMUSIC	"CP_Battlefield_amb"		ATTENUATION -3.0 	ID battlefield IX 00.00 IX 72.00 QUIET	"CP_Battlefield_mix"		ATTENUATION -3.0	ID battlefield IX 00.00 IX 72.00 ACTION	"CP_Battlefield_mix"		ATTENUATION -3.0	ID battlefield IX 00.00 IX 72.00

NOMUSIC	"CP_Battlements_amb"		ATTENUATION -3.5	ID battlements IX 00.00 IX 45.00 QUIET	"CP_Battlements_mix"		ATTENUATION -3.5	ID battlements IX 00.00 IX 65.00 ACTION	"CP_Battlements_mix"		ATTENUATION -3.5	ID battlements IX 00.00 IX 65.00

NOMUSIC	"CP_ThroneRoom_amb" 		ATTENUATION -6 		ID throneroom IX 00.00 IX 60.00 QUIET	"CP_ThroneRoom_qui" 		ATTENUATION -6 		ID throneroom IX 00.00 IX 69.00 ACTION	"CP_ThroneRoom_act" 		ATTENUATION -6		ID throneroom IX 00.00 IX 73.00

NOMUSIC "CP_FinalBattle_amb"		ATTENUATION -5		ID CP_Final_Battle IX 00.00 IX 54.00 QUIET	"CP_FinalBattle_mix"		ATTENUATION -5		ID CP_Final_Battle IX 00.00 IX 54.30 ACTION "CP_FinalBattle_mix"		ATTENUATION -5		ID CP_Final_Battle IX 00.00 IX 54.30

PATH "Audio\_Overlays\CairParavelHub\"

;OVERLAY "CP_Stairs_Portcullis"		ATTENUATION -4.5	ID CP_Stairs_Portcullis		DUCK -1 0.10 ;OVERLAY "Cog_Placed_1"			ATTENUATION -6		ID Cog_Placed_1			DUCK -6 0.15 ;OVERLAY "Cog_Placed_2"			ATTENUATION -6		ID Cog_Placed_2			DUCK -6 0.15 ;OVERLAY "Pressure_Pad_Pan"					ID Pressure_Pad_Pan		DUCK -1 0.10 ;OVERLAY"CP_M2_BridgeCollapse"					ID M2_BridgeCollapse		DUCK -3 0.25 ;OVERLAY"CP_M2_PushRock"					ID M2_PushRock			DUCK -3 0.25 OVERLAY "CP_M1_BoatSink1"		ATTENUATION -9		ID CP_M1_BoatSink              DUCK -1 0.25


 * Ruins of Cair Paravel

ALBUM "CairParavelRuins"  ; This must match the level name

PATH "Audio\_Music\CairParavelRuins\"	 ; prefixes these track names

NOMUSIC	"CPR_Woods_amb"			ATTENUATION -100	ID generic QUIET	"CPR_Woods_amb"			ATTENUATION -100	ID generic ACTION	"CPR_Woods_amb"			ATTENUATION -100	ID generic

NOMUSIC	"CPR_Beach_amb"			ATTENUATION -2		ID CPRBeach IX 00.00 IX 60.00 QUIET	"CPR_Beach_amb"			ATTENUATION -2		ID CPRBeach IX 00.00 IX 60.00 ACTION	"CPR_Beach_amb"			ATTENUATION -2		ID CPRBeach IX 00.00 IX 60.00

NOMUSIC	"CPR_Cavern_amb"		ATTENUATION -4.5	ID CPRCavern IX 00.00 IX 78.00 QUIET	"CPR_Cavern_qui"		ATTENUATION -4.5	ID CPRCavern IX 00.00 IX 78.00 ACTION	"CPR_Cavern_qui"		ATTENUATION -4.5	ID CPRCavern IX 00.00 IX 78.00

NOMUSIC	"CPR_Ruins_amb"			ATTENUATION -8		ID CPRRuins IX 00.00 IX 50.00 QUIET	"CPR_Ruins_mix"			ATTENUATION -8		ID CPRRuins IX 00.00 IX 50.00 ACTION	"CPR_Ruins_mix"			ATTENUATION -8		ID CPRRuins IX 00.00 IX 50.00

NOMUSIC	"CPR_TreasureRoom_amb"		ATTENUATION -4.5	ID CPRTreasure IX 00.00 IX 62.30 QUIET	"CPR_TreasureRoom_mix"		ATTENUATION -4.5	ID CPRTreasure IX 00.00 IX 62.30 ACTION	"CPR_TreasureRoom_mix"		ATTENUATION -4.5	ID CPRTreasure IX 00.00 IX 62.30

NOMUSIC	"CPR_Cove_amb"			ATTENUATION -5		ID CPRCove IX 00.00 IX 62.30 QUIET	"CPR_Cove_qui" 			ATTENUATION -5		ID CPRCove IX 00.00 IX 34.00 ACTION	"CPR_Cove_mix" 			ATTENUATION -5		ID CPRCove IX 00.00 IX 38.00 IX 71.00

NOMUSIC	"CPR_Woods_amb"			ATTENUATION -6.5	ID CPRWoods IX 00.00 IX 34.00 IX 62.00 IX 82.00 QUIET	"CPR_Woods_qui"			ATTENUATION -6.5	ID CPRWoods IX 00.00 IX 34.00 IX 62.00 IX 82.00 ACTION	"CPR_Woods_act"			ATTENUATION -6.5	ID CPRWoods IX 00.00 IX 31.30 IX 48.00 IX 56.00 IX 72.00 IX 89.00

PATH "Audio\_Overlays\CairParavelRuins\"

OVERLAY "CPR_Treasure_Door_Open"	ATTENUATION -6		ID CPR_Treasure_Door_Open DUCK -1 0.25 OVERLAY "CPR_Throne_Window_Smash"	ATTENUATION -3		ID CPR_Throne_Window_Smash DUCK -1 0.25


 * Miraz Castle Infiltration

ALBUM "MirazCastleOne"	; This must match the level name

PATH "Audio\_Music\MirazCastleOne\"	; prefixes these track names

NOMUSIC "MC_Rooftops_amb"		ATTENUATION -100	ID generic QUIET	"MC_Rooftops_amb"		ATTENUATION -100	ID generic ACTION "MC_Rooftops_amb"		ATTENUATION -100	ID generic

NOMUSIC	"MC_Hallways_amb"		ATTENUATION -5.5	ID MCHallways IX 00.00 IX 46.00 IX 62.00 IX 88.00 QUIET	"MC_Hallways_mix"		ATTENUATION -5.5	ID MCHallways IX 00.00 IX 46.00 IX 62.00 IX 88.00 ACTION	"MC_Hallways_mix"		ATTENUATION -5.5	ID MCHallways IX 00.00 IX 46.00 IX 62.00 IX 88.00

NOMUSIC	"MC_Hallways_amb"		ATTENUATION -5.5	ID MCTower IX 00.00 IX 46.00 IX 62.00 IX 88.00 QUIET	"MC_Hallways_mix"		ATTENUATION -5.5	ID MCTower IX 00.00 IX 46.00 IX 62.00 IX 88.00 ACTION	"MC_Tower_mix" 			ATTENUATION -5.5	ID MCTower IX 00.00 IX 33.00 IX 57.30 IX 76.00

NOMUSIC	"MC_Dungeons_amb"		ATTENUATION -6		ID MCDungeon IX 00.00 IX 36.00 IX 52.00 IX 78.00 QUIET	"MC_Dungeons_qui"		ATTENUATION -6		ID MCDungeon IX 00.00 IX 36.00 IX 52.00 IX 78.00 ACTION	"MC_Dungeons_act"		ATTENUATION -6		ID MCDungeon IX 00.00 IX 15.00 IX 30.00 IX 45.00 IX 59.00 IX 86.00

NOMUSIC	"MC_Rooftops_amb"		ATTENUATION -5		ID MCRooftops IX 00.00 QUIET	"MC_Rooftops_mix"		ATTENUATION -5		ID MCRooftops IX 00.00 ACTION	"MC_Rooftops_mix"		ATTENUATION -4		ID MCRooftops IX 00.00

NOMUSIC	"MC_Rooftops_amb"		ATTENUATION -5		ID MCWalls IX 00.00 IX 30.00 IX 60.00 IX 90.00 QUIET	"MC_CastleWalls_qui"		ATTENUATION -5		ID MCWalls IX 00.00 IX 26.00 IX 38.00 IX 51.00 IX 71.00 IX 83.00 ACTION	"MC_Walls_mix" 			ATTENUATION -5		ID MCWalls IX 00.00 IX 21.50 IX 42.00 IX 63.50 IX 84.00 IX 98.50

NOMUSIC	"MC_Rooftops_amb"		ATTENUATION -5		ID MCTurrets IX 00.00 IX 30.00 IX 60.00 IX 90.00 QUIET	"MC_CastleWalls_qui"		ATTENUATION -5		ID MCTurrets IX 00.00 IX 26.00 IX 38.00 IX 51.00 IX 71.00 IX 83.00 ACTION	"MC_Turrets_mix"		ATTENUATION -5		ID MCTurrets IX 00.00 IX 24.00 IX 36.00 IX 52.00 IX 68.00 IX 80.00 IX 96.00

PATH "Audio\_Overlays\MirazCastleOne\"

OVERLAY "MC_Planetarium"	ATTENUATION -6		ID MC_Planetarium DUCK -1 0.25 OVERLAY "MC_BellRing"		ATTENUATION -3		ID MC_BellRing   DUCK -2 0.25


 * Miraz Castle Assault ---

ALBUM "MirazCastle2"  ; This must match the level name

PATH "Audio\_Music\MirazCastle2\"	  ; prefixes these track names

NOMUSIC	"AOC_Courtyard_Wall_amb"	ATTENUATION -100	ID generic QUIET	"AOC_Courtyard_Wall_amb" 	ATTENUATION -100	ID generic ACTION	"AOC_Courtyard_Wall_amb"	ATTENUATION -100	ID generic

NOMUSIC	"AOC_Courtyard_Wall_amb"	ATTENUATION -6		ID AOCCourtyardWall IX 00.00 IX 33.00 IX 59.00 IX 86.00 QUIET	"AOC_Courtyard_Wall_mix"	ATTENUATION -6		ID AOCCourtyardWall IX 00.00 IX 33.00 IX 59.00 IX 86.00 ACTION	"AOC_Courtyard_Wall_mix"	ATTENUATION -6		ID AOCCourtyardWall IX 00.00 IX 33.00 IX 59.00 IX 86.00

NOMUSIC	"AOC_Courtyard_Wall_amb" 	ATTENUATION -6		ID AOCLeftBattlements IX 00.00 IX 33.00 IX 59.00 IX 86.00 QUIET	"AOC_Courtyard_Wall_mix" 	ATTENUATION -6		ID AOCLeftBattlements IX 00.00 IX 33.00 IX 59.00 IX 86.00 ACTION	"AOC_Battlements_mix" 		ATTENUATION -6		ID AOCLeftBattlements IX 00.00 IX 36.00 IX 60.00 IX 84.00

NOMUSIC	"AOC_Courtyard_Wall_amb" 	ATTENUATION -6		ID AOCRightBattlements IX 00.00 IX 33.00 IX 59.00 IX 86.00 QUIET	"AOC_Courtyard_Wall_mix" 	ATTENUATION -6		ID AOCRightBattlements IX 00.00 IX 33.00 IX 59.00 IX 86.00 ACTION	"AOC_Battlements_mix" 		ATTENUATION -6		ID AOCRightBattlements IX 00.00 IX 36.00 IX 60.00 IX 84.00

NOMUSIC	"AOC_Courtyard_amb"		ATTENUATION -6		ID AOCCourtyard IX 00.00 IX 29.00 IX 68.00 QUIET	"AOC_Courtyard_mix"		ATTENUATION -6		ID AOCCourtyard IX 00.00 IX 29.00 IX 68.00 ACTION	"AOC_Courtyard_mix"		ATTENUATION -6		ID AOCCourtyard IX 00.00 IX 29.00 IX 68.00

NOMUSIC	"AOC_Courtyard_amb" 		ATTENUATION -6		ID AOCTerraces IX 00.00 QUIET	"AOC_Terraces_mix"		ATTENUATION -6		ID AOCTerraces IX 00.00 ACTION	"AOC_Terraces_mix"		ATTENUATION -6		ID AOCTerraces IX 00.00

NOMUSIC	"AOC_Stables_amb"		ATTENUATION -3		ID AOCStables IX 00.00 IX 36.00 QUIET	"AOC_Stables_qui"		ATTENUATION -3		ID AOCStables IX 00.00 IX 36.00 IX 54.00 IX 87.00 ACTION	"AOC_Stables_act"		ATTENUATION -3		ID AOCStables IX 00.00 IX 34.00 IX 66.00 IX 102.00


 * Aslan's Howe

ALBUM "AslansHowe"	 ; This must match the level name

PATH "Audio\_Music\AslansHowe\"	 ; prefixes these track names

NOMUSIC	"AH_Approach_amb"		ATTENUATION -100	ID generic QUIET	"AH_Approach_amb"		ATTENUATION -100	ID generic ACTION	"AH_Approach_amb"		ATTENUATION -100	ID generic

NOMUSIC	"AH_Approach_amb"		ATTENUATION -6		ID AHApproach IX 00.00 IX 30.00 IX 60.00 QUIET	"AH_Approach_mix"		ATTENUATION -6		ID AHApproach IX 00.00 IX 31.00 IX 57.00 ACTION	"AH_Approach_mix"		ATTENUATION -6		ID AHApproach IX 00.00 IX 31.00 IX 57.00

NOMUSIC	"AH_Inside_amb"			ATTENUATION -2		ID AHInside IX 00.00 QUIET	"AH_Inside_qui"			ATTENUATION -2		ID AHInside IX 00.00 ACTION	"AH_Inside_qui"			ATTENUATION -2		ID AHInside IX 00.00

NOMUSIC	"AH_Outside_qui"		ATTENUATION -100	ID AHOutside IX 00.00 IX 30.00 IX 60.00 QUIET	"AH_Outside_qui"		ATTENUATION -12		ID AHOutside IX 00.00 IX 25.00 IX 43.00 IX 61.00 IX 85.00 ACTION	"AH_Outside_act"		ATTENUATION -10		ID AHOutside IX 00.00 IX 33.00 IX 58.00 IX 86.00

NOMUSIC	"AH_CombatRing_amb" 		ATTENUATION -6		ID AHCombatRing IX 00.00 IX 30.00 IX 60.00 QUIET	"AH_CombatRing_mix" 		ATTENUATION -6		ID AHCombatRing IX 00.00 ACTION	"AH_CombatRing_mix" 		ATTENUATION -6		ID AHCombatRing IX 00.00

NOMUSIC	"AH_StoneTable_amb" 		ATTENUATION -8		ID AHStoneTable IX 00.00 IX 30.00 IX 60.00 QUIET	"AH_StoneTable_mix" 		ATTENUATION -8		ID AHStoneTable IX 00.00 ACTION	"AH_StoneTable_mix" 		ATTENUATION -8		ID AHStoneTable IX 00.00

PATH "Audio\_Overlays\AslansHowe\"

OVERLAY "Goody_Hit_1"			ATTENUATION -7.5	ID Goody_Hit_1 OVERLAY "Goody_Hit_2"			ATTENUATION -7.5	ID Goody_Hit_2 OVERLAY "Goody_Hit_3"			ATTENUATION -7.5	ID Goody_Hit_3 OVERLAY "Goody_Hit_4"			ATTENUATION -7.5	ID Goody_Hit_4 OVERLAY "Goody_Hit_5"			ATTENUATION -7.5	ID Goody_Hit_5 OVERLAY "Miraz_Hit_1"			ATTENUATION -7.5	ID Miraz_Hit_1 DUCK -1.5 0.25 OVERLAY "Miraz_Hit_2"			ATTENUATION -7.5	ID Miraz_Hit_2 DUCK -1.5 0.25

PATH "Audio\_Dialogue\$LANG\"	 ; prefixes these track names

OVERLAY "Lucy\C_Lu_IHavToGoFAs"        ATTENUATION -7.5	ID C_Lu_IHavToGoFAs

;OVERLAY "AH_RainOfArrows"              ATTENUATION -4.5	ID AH_RainOfArrows


 * Battlefield of Beruna

ALBUM "Beruna"  ; This must match the level name

PATH "Audio\_Music\Beruna\"	 ; prefixes these track names

NOMUSIC	"BOB_Cistern_amb"		ATTENUATION -100	ID generic QUIET	"BOB_Cistern_amb"		ATTENUATION -100	ID generic ACTION	"BOB_Cistern_amb"		ATTENUATION -100	ID generic

NOMUSIC	"BOB_DefeatGreg_amb"		ATTENUATION -8		ID BOBDefeatGreg IX 00.00 QUIET	"BOB_DefeatGreg_mix"		ATTENUATION -8		ID BOBDefeatGreg IX 00.00 ACTION	"BOB_DefeatGreg_mix"		ATTENUATION -8		ID BOBDefeatGreg IX 00.00

NOMUSIC	"BOB_Cistern_amb"		ATTENUATION -7		ID BOBCistern IX 00.00 IX 63.00 QUIET	"BOB_Cistern_mix"		ATTENUATION -7		ID BOBCistern IX 00.00 IX 63.00 ACTION	"BOB_Cistern_mix"		ATTENUATION -7		ID BOBCistern IX 00.00 IX 63.00

NOMUSIC	"BOB_SecretPlan_amb"		ATTENUATION -4		ID BOBSecretPlan IX 00.00 IX 30.00 IX 61.00 IX 90.00 QUIET	"BOB_SecretPlan_mix"		ATTENUATION -4		ID BOBSecretPlan IX 00.00 IX 35.00 IX 61.00 IX 98.00 ACTION	"BOB_SecretPlan_mix"		ATTENUATION -4		ID BOBSecretPlan IX 00.00 IX 35.00 IX 61.00 IX 98.00

NOMUSIC	"BOB_SurpriseAttack_amb"	ATTENUATION -6.5	ID BOBSurpriseAttack IX 00.00 IX 60.00 QUIET	"BOB_SurpriseAttack_mix"	ATTENUATION -6.5	ID BOBSurpriseAttack IX 00.00 IX 61.00 ACTION	"BOB_SurpriseAttack_mix"	ATTENUATION -6.5	ID BOBSurpriseAttack IX 00.00 IX 61.00

NOMUSIC	"BOB_TelmarineRetreat_amb"	ATTENUATION -6.5	ID BOBTelmarineRetreat IX 00.00 IX 60.00 QUIET	"BOB_TelmarineRetreat_mix"	ATTENUATION -6.5	ID BOBTelmarineRetreat IX 00.00 IX 55.00 ACTION	"BOB_TelmarineRetreat_mix"	ATTENUATION -6.5	ID BOBTelmarineRetreat IX 00.00 IX 55.00

NOMUSIC	"BOB_FinalBattle_amb"		ATTENUATION -5		ID BOBFinalBattle IX 00.00 IX 48.45 QUIET	"BOB_FinalBattle_mix"		ATTENUATION -5		ID BOBFinalBattle IX 00.00 IX 48.45 ACTION	"BOB_FinalBattle_mix"		ATTENUATION -5		ID BOBFinalBattle IX 00.00 IX 48.45

PATH "Audio\_Overlays\AslansHowe\"

OVERLAY "Goody_Hit_1"			ATTENUATION -7.5	ID Goody_Hit_1 DUCK -1 0.25 OVERLAY "Goody_Hit_2"			ATTENUATION -7.5	ID Goody_Hit_2 DUCK -1 0.25 OVERLAY "Goody_Hit_3"			ATTENUATION -7.5	ID Goody_Hit_3 DUCK -1 0.25 OVERLAY "Goody_Hit_4"			ATTENUATION -7.5	ID Goody_Hit_4 DUCK -1 0.25 OVERLAY "Goody_Hit_5"			ATTENUATION -7.5	ID Goody_Hit_5 DUCK -1 0.25

PATH "Audio\_Dialogue\$LANG\"

OVERLAY "C_Ca_DestTOCF"			ATTENUATION -9		ID C_Ca_DestTOCF   DUCK -3 0.10 OVERLAY "C_Ca_PullTColumn"		ATTENUATION -9		ID C_Ca_PullTColumn DUCK -3 0.10


 * Bonus Missions

ALBUM "BonusLevels"  ; This must match the level name

PATH "Audio\_Music\BonusLevels\"	 ; prefixes these track names

NOMUSIC	"CPR_Beach_amb"				ATTENUATION -100	ID generic QUIET	"AssaultOnCastle_Bonus"		ATTENUATION -100	ID generic ACTION	"AssaultOnCastle_Bonus"		ATTENUATION -100	ID generic

NOMUSIC	"CPR_Beach_amb"				ATTENUATION -5		ID Bonus1 QUIET	"AssaultOnCastle_Bonus"		ATTENUATION -5		ID Bonus1 ACTION	"AssaultOnCastle_Bonus"		ATTENUATION -5		ID Bonus1

NOMUSIC	"CPR_Beach_amb"				ATTENUATION -7.5	ID Bonus2 QUIET	"Castle_Infiltration_Bonus"	ATTENUATION -7.5	ID Bonus2 ACTION	"Castle_Infiltration_Bonus"	ATTENUATION -7.5	ID Bonus2

NOMUSIC	"CPR_Beach_amb"				ATTENUATION -4.5	ID Bonus3 QUIET	"DefendCairParavel_Bonus"	ATTENUATION -4.5	ID Bonus3 ACTION	"DefendCairParavel_Bonus"	ATTENUATION -4.5	ID Bonus3